Monday, March 14, 2016

EPS: Final Project 2 Page Comic

So we had to make a 2-page comic for our final in this class... being me, I decided to make a 4-page comic.

Here it is, you know the drill, Thumbnails, Pencils, Final.


Thumbnails
I went through several different versions. This is what I printed out and put behind my Pencils. I laid it out how it would look in a comic, so that you can get an idea of how the page turn plays into the story.







Pencils
The biggest change here is the redesign of the vase. It is now meant to look like a severed head on a spike if you look close.





Final





We had critique today, and my professor said it was Great. And he is very critical and nit picky. He had nothing bad to say. I know that there are flaws with this comic, I'm not a professional yet. But, it really made my day because he is a working professional, so hearing "Anderson, this is great work, that's it." after he spent minutes critiquing other students work... I got a little teary-eyed. 

Thank you, Dabbs, for being the best professor and teaching me so much.

EPS: Exterior Moods

For Environments, Props and Structures we were assigned to draw the same environment twice displaying two different moods, and two detail shots that accentuate the moods of the scenes.


Roughs





I decided to take the Firewatch tower to Final...

Finals












Yep.

Sunday, February 21, 2016

EPS: Interiors!

In my environments, props, and structures class we have moved on to Structures. Specifically the interiors. Just like with all good design first I created the characters and scenario to make sure that my interiors have a goal to get across and only then can I gauge how well I do at that.

CHARACTER SHEET:


ROUGHS:

MCNIGHT
BISHOP


FINALS:

MCNIGHT


DETAIL


BISHOP


DETAIL


Tuesday, February 16, 2016

The Damned Comic

Ok, the title for this comic is "The Damned" and it is indeed. This was a hard project, I had to crank out these 6 pages in the shortest time I have ever had. In the end I was pleased with my art, mostly, but I find the lettering to be terrible, Ive posted both below for your reference, along with the entire process.

On to the art!


BREAKDOWNS


The script called for a two page spread so....




PENCILS





RAW INKS







FINAL












EPS: Props!

Props! props are a  key to storytelling. There are two different types of props:

Tools and Icons


A Tool is an extension of the character, weapons, armor, devices. There is a difference between costuming and props however, think of a bluetooth headset as a prop that just happens to be worn.

An Icon is a main desire of a character or group of characters. The key of an icon is that it isn't used by someone for a purpose, except to propel the plot forward. Some props are taken to the extreme and become McGuffins.

A McGuffin is a prop that is never used, and about which there is probably very little, except that the main character must retrieve it.



Before designing successful props, tool or icon, you must know about the characters so that you can design items that fit the characters. To that end... here is my character sheet with my protagonist and antagonist for my props assignment. I might want to make full story about this later, we'll see...

CHARACTER SHEET


ROUGH DESIGNS


Here are the rough final designs based on the character sheet. I showed these to the class for critique and applied what I heard to the final illustrations.


FINAL DESIGNS

Here is Rigel's staff. I went with the crooked staff because Rigel is a shepherd like character and I liked the attitude it gave off.


Rigel's book of spells. This got the most critical review as it felt more under developed compared to the rest of the props. I agree, I would have prefer to flesh this out further with texture and some grey values.

Rigel's Gauntlet, after the rough design critique I researched samurai gauntlets for the final design, and pulled the twisting element from the staff into the arm piece.

Krax's Potion, for our assignment we had to have a detail shot of each prop and that was hard for this one, so I decided to instead show the contents, that idea was well received. Each of the ingredients adds to a part of Krax's lovable personality... that was sarcasm.


Here is Krax's helm, I changed the location of the sunstone to the jaw piece and flipped it in orientation so that it would contrast with when it is upright in Rigel's gauntlet.


This final design went through the most changes from the original rough concept. I changed the backstory to be that Krax was hunting for the sunstone when it fell from the sky and instead he found this meteor and decided to carve it into a hammer. It fits the character more instead of a carefully crafted metal weapon to be a giant space stone carved for blunt force trauma. (By the way, there is a weapon called a meteor hammer and it doesn't look like this but it is awesome.